Welcome to the Command & Conquer 4: Tiberian Twilight wiki guide.[edit]
Command & Conquer 4 closes the tiberium saga with a lot of new elements that all but redefine the game. Mastering those can be tricky at times, so we guide you through the game's toughest moments.
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Over the years, several video games in the Command & Conquer franchise began development, but were eventually canceled. Command & Conquer: Renegade 2 and Command & Conquer: Continuum were both in development by Westwood Studios before being canceled due to Electronic Arts' closure of Westwood Studios in 2003. Tiberian Incursion, the sequel to Tiberian Sun was also in early stages of development, but was put on hold until some of its concepts were reused in Tiberium Wars. Tiberium was being developed by EA Los Angeles before it was canceled due to quality concerns.
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Command & Conquer: Renegade 2[edit]
Command & Conquer: Renegade 2 | |
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Developer(s) | Westwood Studios |
Engine | Westwood 3D |
Platform(s) | Microsoft Windows |
Release | Canceled |
Genre(s) | First-person shooter, Tactical shooter |
Mode(s) | Single-player, Multiplayer |
Command & Conquer: Renegade 2 was to be another first-person shooter game using an updated version of the 'Westwood 3D' engine, used in Command & Conquer: Renegade. Renegade 2 had two build versions: The first version of Renegade 2 was drafted as a connection to Command & Conquer from Red Alert 2. However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri's Revenge world. The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (the commander was a Romanov). Most units designed were based on Red Alert 2 styles, however the Allied Light Tank and Soviet Hind Gunship were included, units which only appeared in Red Alert.
Command & Conquer: Continuum[edit]
Command & Conquer: Continuum | |
---|---|
Developer(s) | Westwood Studios |
Engine | Westwood 3D |
Platform(s) | Microsoft Windows |
Release | Canceled |
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Command & Conquer: Continuum was to be Westwood's second MMORPG, after Earth & Beyond. It was developed on the 'Westwood 3D' engine. It was canceled due to the termination of Westwood Studios in 2003. It was to feature a moving and evolving Tiberian world, where the players could play a great role in the entire story. The GDI, Nod, Mutants and CABAL were to be major factions with the Scrin to be added later. Prominent locations included a half submerged Los Angeles, Area 51, Dino island, Newark airport, a mutant city, and other locations.
Adam 'Ishmael' Isgreen and Rade Stojsavljevic stated that it was to be a non-stand-and-swing MMORPG, featuring instanced 'crisis zones' in it, hubbed flight routes, and scripted boss battles. These have appeared in other MMORPGs since. Rather than static combat found in many MMORPGs, fluid and movement-oriented combat was to be implemented with range being an important factor for weapons use, and multiple layers of counters for the weapon types. Creatures were to be similar to bosses in console games in that you could expose weaknesses on them and then hit those for extra damage.
Command & Conquer: Tiberian Incursion[edit]
Command & Conquer: Tiberian Incursion | |
---|---|
Screenshot from an early development version of Tiberian Incursion | |
Developer(s) | Westwood Studios |
Engine | SAGE |
Platform(s) | Microsoft Windows |
Release | Canceled |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, Multiplayer |
Tiberian Incursion was the working title for what was to be Westwood's third 'Tiberium' game (sometimes referred to as Tiberian Twilight by fans), which was going to feature the arrival of the Scrin. An event planned for the game was the creation of Red Alert 2's universe due to the use of time travel, but this was rejected. Some elements of the canceled game were included in Tiberium Wars.[1][2]
Tiberium[edit]
Tiberium | |
---|---|
Developer(s) | EA Los Angeles |
Publisher(s) | Electronic Arts |
Engine | Unreal Engine 3-based |
Platform(s) | PlayStation 3, Microsoft Windows, Xbox 360 |
Release | Canceled[3] |
Genre(s) | First-person shooter, Tactical shooter |
Mode(s) | Single-player, Multiplayer |
Tiberium was to be a tacticalfirst-person shootervideo game title set in the Command & Conquer universe, that was in development by EA Los Angeles (EALA).[4][5]Tiberium was initially revealed when shots of the January 2008 issue of Game Informer were leaked,[6] but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years.
The plot would have revolved around a repeat invasion of Scrin, shown from the eyes of a GDI commando.
In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium uses a game engine based on Unreal Engine 3.[7][8]
On January 18, 2008, a trailer of Tiberium was released on GameTrailers with a message of more to come on January 25. It would have been, to date, the only C&C game not to include 'Command & Conquer' in its title.
Tiberium was canceled on September 30, 2008 due to the game's failure to meet 'quality standards set by the development team and the EA Games label'.[3]Kotaku reported Mariam Sughayer, EA spokesperson, saying 'EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market.'[3]
Project Camacho[edit]
Project Camacho was planned as a real-time strategy/first-person shooter hybrid set in the Command & Conquer: Generals universe. It was cancelled in 2008.[9]
Command & Conquer: Arena[edit]
Command & Conquer: Arena was planned as a multiplayer-oriented spinoff of Tiberium Wars and Kane's Wrath, set in the Tiberium universe. The game featured the tagline: “The war is over, but the battle continues.” The storyline following the ascension of Kane, and involved a subsequent Scrin invasion and enslavement of Earth.[9]
Command & Conquer (2013)[edit]
Command & Conquer | |
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Developer(s) | Victory Games |
Publisher(s) | Electronic Arts |
Engine | Frostbite 3 |
Platform(s) | Microsoft Windows[10] |
Release | Canceled |
Genre(s) | Real-time strategy |
Mode(s) | Single-player,[11]multi-player |
Command & Conquer (previously known as Command & Conquer: Generals 2) was to be a real-time strategyvideo game in Command & Conquer series, developed by Victory Games for Microsoft Windows.[10][12] The game would use Frostbite 3 engine and would introduce downloadable content to the franchise. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would be exclusively available on Origin, the distribution service of Electronic Arts.[13]
The game was announced as a direct sequel to Command & Conquer: Generals but was re-purposed as the first in a series of free-to-play games set in the Command & Conquer universe. The skirmish multiplayer platform was slated for release for free around Christmas 2013, with pay per play campaign missions releasing by Q1 2014. However, on October 29, 2013, EA ceased development of the title, reportedly because of the negative feedback during the closed alpha testing stage. On October 31, Victory Games was shut down altogether.[14][15]
References[edit]
- ^Isgreen, Adam (2006-12-18). 'C&C Timeline (I)'. Retrieved 2007-08-23.
- ^Adam Isgreen (2006-12-18). 'C&C Timeline (II)'. Retrieved 2007-08-23.
- ^ abcTor Thorsen (2008-09-30). 'Tiberium terminated'. GameSpot. Retrieved 2008-10-01.
- ^'EA Reveals TIBERIUM and Launches Players Into An Epic Battle for Power'. Electronic Arts. 2007-12-18. Retrieved 2007-12-19.
- ^Travis Moses, 'Tiberium,' GamePro 235 (April 2008): 39.
- ^HeXetic (2007-12-11). 'New C&C FPS Previewed in GameInformer?'. PlanetCnC. Retrieved 2007-12-12.
- ^Jason Ocampo (2008-01-28). 'Tiberium First Impressions - Command & Conquer Goes First-Person Again'. GameSpot. Retrieved 2008-01-29.
- ^Erik Brudvig (2008-01-28). 'Tiberium First Look'. IGN. Retrieved 2008-01-29.
- ^ ab'CNCNZ.com - FEATURES: Cancelled Command & Conquer Games'. cncnz.com. Retrieved 2018-06-29.
- ^ abGies, Arthur (December 10, 2011). 'BioWare announces Command and Conquer: Generals 2 [Update: First screens!]'. Joystiq. Retrieved December 8, 2011.
- ^Crecente, Brian (September 9, 2012). 'Command & Conquer will have single-player after all'. Polygon. Retrieved September 13, 2012.
- ^Sinclair, Brendan (December 11, 2011). 'Command & Conquer Generals 2 coming from BioWare Victory'. GameSpot. Retrieved December 8, 2011.
- ^Sinclair, Brendan (August 15, 2012). 'Next Command & Conquer goes free-to-play'. GameSpot. Retrieved August 18, 2012.
- ^Victory Studios. (October 29, 2013) 'A new future for Command and Conquer'Victory Studios, Retrieved October 29, 2013.
- ^McWhertor, Michael. (October 29, 2013) 'EA cancels Command & Conquer, closes development studio', Polygon. Retrieved October 29, 2013.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_canceled_Command_%26_Conquer_games&oldid=887806701'
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This scum Kane is driving Cruella insane! IT MUST BE REWRITTEN OR ADDED TO!! So sayeth the great Lord of Darkness Sauron: or he will send Darth Vader to terminate you. |
Evil-doer
Full Name
Alias
Jacob Cain, Cain, Amir Al'Quayym, The Prophet, The Messiah
Origin
Occupation
Secret Advisor of Joseph Stalin (formerly)Leader of the Brotherhood of Nod
Powers/Skills
Immortality, Invulnerability, Manipulation and Leadership skills, Accelerated healing
Hobby
Studying Tiberium and spreading it throughout the world
Goals
Ascension, Divination, Global power, destruction of GDI
Crimes
Type of Villain
Cult Leader, Dark Messiah, Master Orator, Immortal
“ | He who controls the past commands the future. He who commands the future, conquers the past. | „ |
~ Kane |
Kane is the seemingly immortal leader and mastermind of the terrorist organization the Brotherhood of Nod and the main antagonist in the Command & Conquer series. Main protagonist Command & Conquer 4: Tiberian Twilight
He was portrayed by Joe Kucan.
Information
Kane's origins are blurred at best but his followers believe he is relation to the biblical Cain and many of them see him as a holy figure, which only adds to his threat. Alas Kane has noble goals, which is to achieve Ascension. Ascension is a portal to what Kane believes is a utopia-like place; during the events of Command & Conquer 4, Kane and the Brotherhood managed to achieve Ascension.
Kane and Nod possess an alien computer known as the Tacitus, the pinnacle of humanity’s knowledge of Tiberium, and Kane uses it to weaponize Tiberium in various forms, such as the laser cannon used in Nod’s iconic Obelisk of Light.
Kane’s remarkable intelligence could be the result of an event happening after the Firestorm Crisis, which saw the defeat of CABAL after the results of the Second Tiberium War. CABAL had placed Kane in a medical tube to recover, where it tried to merge with Kane, but was defeated, creating a new kind of intelligence. Kane also used parts of CABAL to create a new AI, named LEGION.
![Conquer Conquer](/uploads/1/2/3/1/123181114/498055217.jpg)
Kane himself believes he is a prophet, and debatable he has qualities of a prophet, including that he wants to liberate the third world from the Imperialist oppressors of the GDI. He strictly believes Capitalism causes Imperialism and Fascism, which is followed by oppressing the third world for the betterment of few people.. Something he shows great disgust for. Though he is not a Communist even if he shares some of their beliefs.
If Kane speaks the truth about his arrival on earth (unknown years BC, but far before the rise of Egyptians) then it would seem Kane teach people how to write, speak and read. Educating them and granting humanity knowledge. This can be quite possible as Kane never seem to age. It is confirmed that he has lived over 100 years without changing at all. Ironically during World War 2(revised timeline), he was a secret advisor to Soviet dictator Joseph Stalin. Kane has also been 'killed' a couple of times during the Tiberium wars but comes back as healthy as ever.
Despite this father like act towards humanity he has an extremely dark side.. Kane is willing to experiment, mutate and go as far as outright commit terrorist attacks to achieve his goals. He himself seems to believe he is doing the right thing, and his followers seems to believe this to. Between some of the Tiberium wars the world is more like a 'cold war' stage between GDI and Nod. Most of the time they are equally powerful holding at least 40% each of the planet. Other times Nod has been shown to own almost the entire planet, this confirms that many people (especially in the third world) follow and glorify Kane.
God or not: Some people are religiously dedicated towards Kane and no one else. As if he was a god.. Seemingly he is immortal and has several times done the impossible. But Kane is no god, he is a prophet, he himself said:
“ | God? No, I'm not God. But I'm a close second.. | „ |
~ Kane to McNeil |
Kane is extremely dedicated towards his cause and his followers. Often putting himself in the center as the prophet. He does not seem to do this for attention, because Kane himself believes he is the prophet and thus it would make sense for him to be in the centre. Kane is the body, thought and mind of the brotherhood. And that is why he needs to be in the center. Such an example can come from this speech: http://www.youtube.com/watch?v=bSLLGmrgZJU
Non-Resolution
Despite his ascension, Kane's ultimate fate and whereabouts after the end of Command and Conquer 4 remain unknown. Due to the poor performance of the Command and Conquer series since then, any further appearances of Kane have been thrown into doubt.
Quotes
“ | And he cried with a loud voice 'Lazarus arise!' And Lazarus did come forth from the grave. | „ |
“ | I have returned. I salute all of you that have risked your lives countless times to topple GDI, to perpetuate our cause, to honor my name. For your faith I am eternally grateful, an now I call upon you again to bring glory to the brotherhood. | „ |
“ | I have seen the GDI is vulnerable, bloated by arrogance and complacency. Now is the time to strike. While they congratulate themselves on Tiberium advancements Nod made decades ago, we will expose their weakness for all the world to see. We will bring them to their knees, cut off their head, and pierce their heart. And while GDI goes the way of all flesh, Nod will live on, transforming ourselves, and the planet. | „ |
“ | Rejoice Children of Nod! The blood of your oppressors will flow and fifty years of tyranny will finally end! Transformation is coming. A new day will dawn! The future is ours!! The future, is ours. Kane, LIVES!! | „ |
Theories
Among fans of Command and Conquer, several popular theories have risen attempting to explain who or what Kane really is, and several of the most common have become somewhat accepted by the fan community.
- Biblical Cain: Cursed by God to dwell in the land of Nod, Kane is the original murderer in mankind's history. Though backed up by various nods (pardon the pun) and references in the first Command and Conquer, this classification later fell through in later games.
- A Scrin: Due to his extensive knowledge of Tiberium and ability to guide Nod to feats of near-technological wizardry, Kane is suspected by many to be a strange member of the Scrin race that attacked Earth in Command and Conquer 3, though this theory has been thrown into doubt.
- An Alien Race (other than the Scrin): When Kane is finally brought to the attention of the Scrin, it is noted that his DNA matrix is 'unknown'. This may explain Kane's willingness to speed man's evolution forward, since he may have seen firsthand the Scrin's methods of harvesting Tiberium on other worlds, even possibly his own.
- An Angelic being: Constantly, Kane speaks of 'ascension', which in many faiths implies a moving forward into a higher cosmic plane. And in some pieces of Christian apocrypha, there were some angels who were not willing to fight on either side during Lucifer's rebellion. While these angels were not sent to hell, they were banned from heaven, and so wandered. Kane, possibly sickened by his time on Earth, sought to return to his former place.
- Multiple Clones: While cloning has only been confirmed in the Red Alert Universe, some fan theories suggest that one possible 'non-supernatural' explanation for Kane's immortality is that he has multiple clones of himself, with a 'replacement' taking over when one 'Kane' is killed. This theory, however, may be cast into doubt by the events of Command and Conquer 3 and 4.
External Links
- Kane at the Hero wiki
Command & Conquer | |
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Genre(s) | Real-time strategy (1995–2013) First-person shooter (2002) |
Developer(s) | Westwood Studios (1995–2003) EA Los Angeles (2003–2010) Victory Games (2011–2013) EA Phenomic (2011–2013) EA Redwood Studios (2018–present)[1] |
Publisher(s) | Virgin Interactive Entertainment Electronic Arts Sega Nintendo |
Platform(s) | Apple Macintosh, Nintendo 64, PlayStation, PC (MS-DOS, Windows), Sega Saturn, PlayStation Portable,[2]Xbox 360, PlayStation 3, Android, iOS |
First release | Command & Conquer 1995 |
Latest release | Command & Conquer: Rivals 2018 |
Command & Conquer (C&C) is a real-time strategy (RTS) video gamefranchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
- 2Gameplay
- 3Games
History[edit]
1995 | Command & Conquer |
1996 | Command & Conquer – The Covert Operations |
Command & Conquer: Red Alert | |
1997 | Command & Conquer: Red Alert – Counterstrike |
Command & Conquer: Red Alert – The Aftermath | |
Command & Conquer: Sole Survivor | |
1998 | Command & Conquer: Red Alert – Retaliation |
1999 | Command & Conquer: Tiberian Sun |
2000 | Command & Conquer: Tiberian Sun – Firestorm |
Command & Conquer: Red Alert 2 | |
2001 | Command & Conquer: Yuri's Revenge |
2002 | Command & Conquer: Renegade |
2003 | Command & Conquer: Generals |
Command & Conquer: Generals – Zero Hour | |
2004 | |
2005 | |
2006 | |
2007 | Command & Conquer 3: Tiberium Wars |
2008 | Command & Conquer 3: Kane's Wrath |
Command & Conquer: Red Alert 3 | |
2009 | Command & Conquer: Red Alert 3 – Uprising |
Command & Conquer: Red Alert 3 – Commander's Challenge | |
2010 | Command & Conquer 4: Tiberian Twilight |
2011 | |
2012 | Command & Conquer: Tiberium Alliances |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | |
2018 | Command & Conquer: Rivals |
TBA | Command & ConquerandRed AlertRemastered |
After Westwood Studios developed the critically acclaimed Dune II, Computer Gaming World reported in 1993 that the company would not use the Dune license for Westwood's next strategy game 'mostly because the programmers are tired of sand'. The magazine stated that it would have 'new terrain and enemies', and that 'the design team is serious about doing a multi-player version'.[3]
Command & Conquer was released worldwide by Westwood in 1995. The plot is set sometime in the near future where the Earth becomes contaminated by a mysterious resource known as Tiberium. A global war ensues between the UN-formed Global Defense Initiative to contain it and the cult quasi-state revolutionary Brotherhood of Nod, led by the enigmatic Kane, which seeks to harness it. Highly successful, it was followed by Command & Conquer: Red Alert in 1996 which is set in an alternate universe where the Soviet Union wages war with the Allies. Developed as the prequel to the original, the Red Alert series was spun off into a separate, lighthearted and comic series, while the original game and its sequels became known as the 'Tiberium' series, retaining its science fiction and serious tone. The first game is sometimes referred to as Tiberian Dawn as a result.
The original game was followed by Command & Conquer: Tiberian Sun in 1999 and its expansion pack Tiberian Sun: Firestorm. In 2002, a first person-shooter set in the Tiberium universe, Command & Conquer: Renegade, was released and praised for its online features. Command & Conquer 3: Tiberium Wars was released in 2007 and followed by the expansion pack Command & Conquer 3: Kane's Wrath. Command & Conquer 4: Tiberian Twilight, released in 2010 as the conclusion to the Tiberium saga, received noticeably more mixed reviews because of its deviation from traditional gameplay and story. The Red Alert series was continued by the 2000 title Command & Conquer: Red Alert 2, its expansion, Yuri's Revenge and Command & Conquer: Red Alert 3 in 2008, which introduced a third 'Empire of the Rising Sun' faction. A spin-off game in 2003, Command & Conquer: Generals, set in a more realistic near-future and featuring the United States, China and the Global Liberation Army was followed by an expansion pack, Zero Hour.
The series was originally marketed to an Anglophone audience, though many of the games have been translated into other languages including German, French, Spanish, Italian, Russian, Korean, and Chinese. The series is primarily developed for personal computers running Microsoft Windows, although some titles have been ported to various video game consoles and the Apple Macintosh. Other games for platforms such as iOS and web-based have also been developed. As of July 2010, the Command & Conquer franchise consists of eleven games and eight expansion packs. The first three games of the series have been released as freeware to promote the successors.[4] A free-to-play game, entitled Command & Conquer, was in development with the studio Victory Games. It was set to be the next game in the series and was expected to be released in 2013. However, after a short alpha period the game was cancelled, and Victory Games disbanded by EA.[5][6] The Command & Conquer series has been a commercial success with over 30 million Command & Conquer games sold as of 2009.
Gameplay[edit]
The Command & Conquer are real-time strategy games, with the exception of the first-person shooterCommand & Conquer: Renegade. A staple of the series is the parallel campaigns of various different factions to one central storyline. Games in the series also offered multiplayer game options, via LAN and modem connection. All games in the series have also offered online play, as well as 'skirmish' matches in which players can face AI enemies.
All Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the 'side bar' for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen.
Command & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called 'construction yard' - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner.
In all games in the series except Command & Conquer: Generals and its expansion, Zero Hour, funds are acquired by specialized 'harvester' units which bring their cargo (Tiberium for the Tiberian series of games or ore or the more valuable gems for the Red Alert series) to a 'refinery' structure. This in turn will convert the raw material into usable resources, expressed as credits. The raw materials themselves, in games released before Red Alert 2 as well as Command & Conquer 3 require storage space in the form of refineries and, in the case of excess, 'storage silo' structures. In Generals and Zero Hour, funds are collected by two methods: collection of supplies by specialized units and converted to money in 'supply centers' or directly produced by specialized units, buildings, or tech buildings at a set interval of time.
All factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles, and aircraft, each with their own subdivisions (note: in the Red Alert series there is also naval craft available). Unit effectiveness against opponents follows the rock-paper-scissors (intransitivity) principle found in most real-time strategy games.
Virtually every type of structure in the series acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed or if they are not being provided with adequate power by the supporting 'power plant' structures.
Multiplayer[edit]
Each Command & Conquer game has included the ability to play multiplayer games against other players. Each box of Command & Conquer contained two CD copies of the game, immediately making multiplayer gaming possible with a single purchase of the game. Westwood Studios advertised this on the packaging with the slogan 'A second copy, so you and your friend can destroy each other.' This resulted in Command & Conquer becoming the first RTS game title to feature competitive online play,[7] and this is considered the most pertinent outside factor in the success of Command & Conquer.[8] All games in the series up to Command & Conquer: Red Alert 2 also featured two CDs that could be used for this reason. However, later games did not.
Command & Conquer: Red Alert 3 was noted for being the first RTS game to enable the campaigns to be played cooperatively online; others had only supported single player campaigns. However, it was only possible to connect to other computers through EA's servers and not with LAN play.
Games produced by Westwood use the proprietary Westwood Online system to facilitate multiplayer games over the Internet; Renegade also supported GameSpy. Games under EA's development continued to use GameSpy, but dropped support for Westwood Online in favor of using EA's own servers. The GameSpy master servers have shut down in 2013.[9] The community filled the gap with their services.[10]
Since the shutdown of EA's servers and removed support for the games, the fan base for the series has created their own way to play online. The well maintained CNC online website allows for players to still face off many years after the official server shutdowns. CNC online only supports Command And conquer games made by EA Los Angeles (2003 and later)
Games[edit]
Tiberian series[edit]
Command & Conquer, released on September 26, 1995,[11] is the first game in the series and is considered as the title which originally defined and popularized the real-time strategy genre.[7][8][12][13][14][15]Command & Conquer introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of Nod. Command & Conquer was well received and was widely praised by critics: 'Command & Conquer is one of the finest, most brilliantly-designed computer games I have ever seen' said GameSpot reviewer Chris Hudak.[16]Command & Conquer has attained 94% as an aggregate score from Metacritic[17] with the less well received Covert Operations expansion pack obtaining an aggregate score of 72% after its 1996 release.[18]
Command & Conquer: Tiberian Sun, released on August 27, 1999, takes place approximately 30 years after the events in its predecessor. While the original Command & Conquer's plot was centered around an allegorical world politics setting, Tiberian Sun shifted this to a more science fiction-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, Westwood Studios, the developers of Tiberian Sun, was acquired by Electronic Arts. However, EA had no direct part in the development of the title. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.
The full motion video is also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring actors such as James Earl Jones and Michael Biehn.
Command & Conquer: Renegade, released February 26, 2002, takes place in the final days of the events of Command & Conquer and was the last Command & Conquer game to be created by Westwood Studios before their liquidation in 2003. Unlike any other games in the series, Renegade is a first-person shooter.[19] Although receiving average reviews, with an aggregate score of 75% on both GameRankings and Metacritic, Renegade was praised for its online features. GameSpy awarded Renegade its 2002 'Wish it had been better' award, condemning the single player but saying that 'C&C: Renegade's multiplayer was innovative and fun'.[20] Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters.[21]
Command & Conquer 3: Tiberium Wars, released March 29, 2007, was a return to the real-time strategy roots of the Command & Conquer series. As a direct sequel to Tiberian Sun, Tiberium Wars is set approximately 17 years after the events of Tiberian Sun and features the introduction of a third faction, the Scrin. The sequel attained an aggregate score of 85% from both GameRankings and Metacritic. PC Gamer U.S. gave the game its 'Editor's Choice' rating at 90%, stating that 'one of the greatest RTS franchises of all time returns to glory', while PC Gamer UK gave it a more reserved rating of 82%, stating that it was 'a welcome, but limited, return'.
Shortly after the release of Tiberium Wars, the expansion pack Command & Conquer 3: Kane's Wrath was announced. Released on March 24, 2008, Kane's Wrath limited the player to only the Brotherhood of Nod in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode. Reception was mainly positive with the expansion attaining an aggregate score of 77%.
Command & Conquer 4: Tiberian Twilight, released on March 16, 2010, saw a big change in gameplay from the previous Command & Conquer by removing the resource gathering and base building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to Kane's Wrath (however not directly following on from its storyline), and is set 10 years after the game's final events, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth making it soon to be uninhabitable.
Renegade X, is a free, fan-maderemake of Command & Conquer: Renegade. The developers received approval from EA to release their game,[22] and it entered open beta on February 26, 2014. Renegade X includes a short single-player campaign called Black Dawn.
Red Alert series[edit]
Command & Conquer: Red Alert, released on November 22, 1996,[23] is set in an alternate universe 1950s and was originally made to be the prequel to Command & Conquer[24] establishing Red Alert as the prologue of the entire Tiberium series of games. Louis Castle has said that connecting Red Alert with the Tiberium series was a 'failed experiment'.[citation needed]Red Alert introduces the Allies and the Soviets as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold War. The game was received well by critics and has the highest average score of any Command & Conquer game with an average of over 90% from GameRankings and Metacritic, unlike the title's two expansion packs, Red Alert: Counterstrike and Red Alert: The Aftermath of which both received below average reviews for the series with 63% and 70% average scores respectively. Both expansions gave the game more missions and more units. For PlayStation only, there was also a separate release to the original called Red Alert: Retaliation which included all the maps, missions and units of Red Alert: Counterstrike and Red Alert: The Aftermath as well as some newly filmed cut-scenes only available with Red Alert: Retaliation. Before being re-released as freeware on 31 August 2008 by Electronic ArtsCommand & Conquer: Red Alert had sold over three million copies.[25]
Command & Conquer: Red Alert 2 was released on October 23, 2000. It featured a Soviet invasion of North America with tanks, conscripts, large airships, and psychically dominated anti-ship giant squid. Since that game lacked reference to the Tiberian series, the connection established in the first Red Alert game became unclear. However, it has been implied by the original creators of the series, now working at Petroglyph Games, that Red Alert 2 takes place in a parallel universe that came about as a result of time travel experiments taking place some time into the Tiberian series.[26]Red Alert 2 was received fairly positively with an aggregate score of 86% from GameRankings.
An expansion pack to Red Alert 2, Command & Conquer: Yuri's Revenge was released on October 10, 2001. In Yuri's Revenge, an ex-Soviet figure named Yuri, tries to conquer the world using psychic technology and his own private army. The expansion pack received mostly positive reviews. GameRankings reports an average score of 85% based on 31 reviews,[27] making Yuri's Revenge the best received expansion pack in the Command & Conquer series.
Command & Conquer: Red Alert 3, released on October 28, 2008, followed up on the story of Red Alert 2 and continued the series' more 'light-hearted' take on Command & Conquer. It introduced many new comical units and the Empire of the Rising Sun faction, an anime inspired version of the Empire of Japan. Executive producer Chris Corry stated in a pre-release interview that Red Alert 3 will further differentiate the playable factions from each other and '[play] up the silliness in their faction design whenever possible'.[28] This approach was seen as popular with Red Alert 3 obtaining an aggregate score of 82% from Metacritic. A stand-alone expansion to Red Alert 3, Command & Conquer: Red Alert 3 – Uprising was released on March 12, 2009 to fairly poor reviews for the series with an average score of 64% from Metacritic. Another downloadable standalone game for the PlayStation 3 and Xbox 360 was released known as Command & Conquer: Red Alert 3 - Commander's Challenge which contained the Commander's Challenge mode of Uprising for consoles.
Command & Conquer: Red Alert was released on October 16, 2009 for iOS which was a continuation of the story of Red Alert 2 and takes place before Red Alert 3. It contained two factions, the Allies and Soviet Union with a third faction, the Empire of the Rising Sun, to be added in its expansion pack. However this is version of the game is not available in some regions (e.g. Uk).
On April 23, 2018, the Chinese developer Tencent announced a new iOS version of Red Alert would be made available, with a highly mixed reception from fans online.[29]
Generals series[edit]
Command & Conquer: Generals, released on February 10, 2003, has a plotline which is unrelated to the other games of the Command & Conquer series. Generals is set in the near future and features the United States, China and the fictional terrorist organization, the Global Liberation Army. Generals uses an engine dubbed SAGE (or Strategy Action Game Engine) and is the first fully three-dimensional Command & Conquer real-time strategy game. After its release, Generals received mostly positive reviews. Based on 34 reviews, Metacritic gives it a score of 84/100[30] which includes a score of 9.3/10 from IGN.[31]Generals has also received the E3 2002 Game Critics Awards Best Strategy Game award.[32] One review noted that Generals was the first Command & Conquer real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous C&C RTS titles.[33]
An expansion for Generals, Command & Conquer: Generals – Zero Hour, was released on September 22, 2003 to further the Generals storyline. Zero Hour added 9 new armies to the game, over a dozen new campaign missions, and a gameplay mode known as Generals Challenge.[34] Unlike Generals, Zero Hour featured the return of full motion videos to the series. Zero Hour obtained much the same reception as Generals with an aggregate score of 85% and 84% from GameRankings and Metacritic respectively.
After EA Los Angeles started up their new internal group Danger Close and switched its focus to the Medal of Honor series, EA launched a new studio named Victory Games to continue the Command & Conquer franchise.[35] On December 10, 2011, Electronic Arts posted that the next game in the series would be Command & Conquer: Generals 2.[36] On December 14, it was also announced that a new browser-based, free-to-play MMO Command & Conquer game is under development, under the name Command & Conquer: Tiberium Alliances.[37] On December 15, Tiberium Alliances began a closed beta.[38]
Future[edit]
On August 15, 2012, it was announced that Generals 2 would be repurposed to a free-to-play game known as simply Command & Conquer.[39] The new game would have been based around the Generals franchise. However, following feedback from players who were able to play the alpha trial, the game was cancelled in October 2013.[40] In 2013, EA has said that the franchise will continue, but has given no other information.[41] In 2014, EA was looking for a new developer for the reboot.[42]
On June 9, 2018, EA revealed Command & Conquer: Rivals, which was under development by the newly-formed EA Redwood Studios and released for Android and iOS mobile devices.[43]
EA announced in November 2018 its plans to remaster Command & Conquer, including expansions and Red Alert, for modern computer systems through Petroglyph Games. There is no current estimated release date.[44]
Chronology[edit]
- Westwood Studios (1995–2002)
- 1995 – Command & Conquer
- 1996 – Command & Conquer – The Covert Operations
- 1996 – Command & Conquer: Red Alert
- 1997 – Command & Conquer: Red Alert – Counterstrike
- 1997 – Command & Conquer: Red Alert – The Aftermath
- 1998 – Command & Conquer: Red Alert – Retaliation
- 1997 – Command & Conquer: Sole Survivor
- 1999 – Command & Conquer: Tiberian Sun
- 2000 – Command & Conquer: Tiberian Sun – Firestorm
- 2000 – Command & Conquer: Red Alert 2
- 2001 – Command & Conquer: Yuri's Revenge
- 2002 – Command & Conquer: Renegade
- EA Los Angeles (2003–2010)
- 2003 – Command & Conquer: Generals
- 2003 – Command & Conquer: Generals – Zero Hour
- 2007 – Command & Conquer 3: Tiberium Wars
- 2008 – Command & Conquer 3: Kane's Wrath
- 2008 – Command & Conquer: Red Alert 3
- 2009 – Command & Conquer: Red Alert 3 – Uprising
- 2009 – Command & Conquer: Red Alert 3 – Commander's Challenge
- 2010 – Command & Conquer 4: Tiberian Twilight
- EA Phenomic (2011)
- 2012 – Command & Conquer: Tiberium Alliances
- EA Redwood Studios (2018–)
- 2018 – Command & Conquer: Rivals
Command And Conquer Gamepedia
See also canceled Command & Conquer games.
Music[edit]
Much of the music for the series was composed and produced by Westwood Studios' former sound director and video game musiccomposerFrank Klepacki for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 however to assist with the soundtrack for Red Alert 3.
The music has been received positively by critics, although praise was higher with earlier entries.
Aug 21, 2018 Hello there I am a frequent ftl user and have had a hand in both mac and the PC gaming experience the location of the data.dat is quite simple first you right click on the ftl application and then choose the option show package contents there you will be guided to the inner folders in which you will see the dat.dat located in the resources. Jan 16, 2018 I'm so pleased to see you guys are still giving FTL a little love, even with your focus now on Into the Breach! I read the interview on Waypoint where you said you were a little exhausted after working on FTL Advanced Edition, and let me just say, whether you ever revisit the FTL world or not, you've made something that gave me an enduring sense of delight and fulfilment. Jan 17, 2018 I've downloaded the latest version, 1.9.1 and it still asks for a resource folder. Hey, I just tried this: what it wants now (as of 1.9.1) is for you to find ftl.dat, which should be in the main steam directory of your install path. Ftl no resources folder.
The original score for Command & Conquer: Red Alert was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.[45] Among his most famous songs from the series is the theme of Red Alert, titled 'Hell March', which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a dramatic chant. Originally intended to be the theme for the Brotherhood of Nod faction in the Covert Operations expansion to the original 1995 Command & Conquer game,[46] the track eventually ended up enlisting itself as a staple in the Red Alert series instead, and a second version of 'Hell March' was specifically created for Command & Conquer: Red Alert 2.
After C&C came out we wasted no time kicking out Covert Ops. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big C&C game. Brett Sperry came in my office and said 'You got anything I can hear for the new C&C?' I played it for him. He said 'What's the name of this one?' I said 'Hell March.' He said 'That's the signature song for our next game.'[47]
— Frank Klepacki, Senior Composer
Reception[edit]
The Command & Conquer series have been a commercial success with over 30 million Command & Conquer games sold as of 2009.[48] Games in the series have nearly consistently scored highly on video game review aggregator websites GameRankings and Metacritic, which collect data from numerous review websites. As noted in the table below, the highest rated game is Command & Conquer with a score of 94% from Metacritic. The highest rated game averaged over both sites is Command & Conquer: Red Alert with an average of just over 90%. As a series, Command & Conquer games have averaged approximately 80% when including expansion packs and approximately 84% without.
Command & Conquer's long history resulted in Guinness World Records awarding the series six world records in the Guinness World Records: Gamer's Edition 2008. These records include 'Biggest Selling RTS Series', 'Most Number of Platforms for an RTS', and 'Longest Running Actor in Video Game Role' for Joe Kucan, who has played the part of Kane, the villainous mastermind of the series, for 15 years.
Game | Year | GameRankings | Metacritic |
---|---|---|---|
Command & Conquer | 1995 | 84.33%[18] | 94%[17] |
The Covert Operations | 1996 | 72%[49] | 86%[50] |
Sole Survivor | 1997 | 62%[51] | – |
Command & Conquer 2: Tiberian Sun | 1999 | 80%[52] | 84%[53] |
Firestorm | 2000 | 73%[54] | 85%[55] |
Command & Conquer: Renegade | 2002 | 75%[56] | 75%[57] |
Command & Conquer 3: Tiberium Wars | 2007 | 85%[58] | 85%[59] |
Kane's Wrath | 2008 | 77%[60] | 77%[61] |
Command & Conquer 4: Tiberian Twilight | 2010 | 63%[62] | 64%[63] |
Command & Conquer: Red Alert | 1996 | 91%[64] | 90%[65] |
Counterstrike | 1997 | 63%[66] | 83%[67] |
The Aftermath | 1997 | 70%[68] | 85%[69] |
Command & Conquer: Red Alert 2 | 2000 | 86%[70] | 84%[71] |
Yuri's Revenge | 2001 | 85%[72] | 86%[73] |
Command & Conquer: Red Alert 3 | 2008 | 81%[74] | 82%[75] |
Uprising | 2009 | 65%[76] | 64%[77] |
Command & Conquer: Generals | 2003 | 85%[78] | 84%[79] |
Zero Hour | 2003 | 84%[80] | 83%[81] |
References[edit]
- ^https://www.ea.com/news/command-and-conquer-rivals
- ^'Command & Conquer (PSP)'. IGN.
- ^'Vampires, Video Games, Virtual Reality'. Computer Gaming World. November 1993. pp. 120–121. Retrieved 28 March 2016.
- ^'Command & Conquer Classics'. Archived from the original on February 14, 2010. Retrieved 2010-04-27.CS1 maint: BOT: original-url status unknown (link)
- ^'Command and Conquer'. commandandconquer.com.
- ^McWhertor, Michael (29 October 2013). 'EA cancels Command & Conquer, closes development studio'. polygon.com.
- ^ abMallinson, Paul (2002-05-31). 'Games that changed the world: Command & Conquer'. CVG magazine. Retrieved 2006-12-22.
- ^ abPorter, Will. 'Command & Conquer - Origins'. Computerandvideogames staff. Retrieved 2008-05-29.
- ^Dan Stapleton Goodbye, And Thank You From The GameSpy TeamArchived February 22, 2013, at the Wayback Machine Feb 21, 2013
- ^'C&C:Online - Command & Conquer server'. au.pc.gamespy.com.
- ^'The tale of a release date'. C&C Communications Center. 2018-01-29. Retrieved 2018-01-31.
- ^'Command & Conquer'. Metracritic. Retrieved 2007-04-25.
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- ^Geryk, Bruce. 'A History of Real-Time Strategy Games'. GameSpot. Retrieved 2008-05-22.
- ^Walker, Mark H. 'Strategy Gaming: Part II'. GameSpy. Archived from the original on 2008-06-26. Retrieved 2008-05-22.
- ^Hudak, Chris (1996-05-01). 'Command & Conquer Review'. GameSpot. Retrieved 2012-08-26.
- ^ ab'Command & Conquer'. Metacritic. Retrieved 2009-08-08.
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- ^'Game Over Online Magazine - Command & Conquer: Renegade'. Game Over Online Magazine. 2002-04-09. Retrieved 2009-08-12.
- ^Smith, Graham (February 28, 2014). 'Repair Facility: Three Hours With Renegade-X'. Rock, Paper, Shotgun. Retrieved April 4, 2014.
- ^'Software Retailers on full alert as Westwood Studios' Red Alert Ships (Archive.org)'. Westwood Studios. 1996-11-22. Archived from the original on June 5, 1997. Retrieved November 1, 2016.
- ^'Westwood Studios Official Command & Conquer: Red Alert FAQ List'. Westwood Studios. 1997-10-24. Retrieved 2007-04-23.
- ^'GameSpy Red Alert 2'. GameSpy. Retrieved 2009-08-08.
- ^Isgreen, Adam (2006-12-18). 'C&C Timeline (ii)'. Petroglyph Games. Retrieved 2007-08-23.
- ^'Command & Conquer: Yuri's Revenge for PC'. GameRankings.
- ^Fordham, A: 'PC PowerPlay #150', page 31. Next Publishing, 2008.
- ^''Red Alert Online' is coming to mobile devices, and people are not happy'. Digital Trends. 2018-04-23. Retrieved 2018-04-28.
- ^'Command & Conquer: Generals for PC Reviews, Ratings, Credits, and More'. Metacritic.
- ^'Command & Conquer Generals - PC Review'. IGN.
- ^'2002 Game Critics Awards'. GameCriticsAwards.com. Retrieved 2009-08-15.
- ^'The Armchair Empire - PC Reviews: Command & Conquer - Generals Score: 7.9 / 10'. Omni. 2003-06-08.
- ^'Command and Conquer Generals: Zero Hour - EA Games'. ea.com.
- ^'EA Starts New Strategy Studio: Victory Games'. 2011-02-24. Archived from the original(Interview) on 2013-03-12.
- ^'Generals 2 Website'. Archived from the original on 2011-12-10.
- ^'Tiberium Alliances Website'.
- ^'Command & Conquer Alliances - NEWS'. Electronic Arts. 2011-12-15. Retrieved 2011-12-19.
- ^'Next Command & Conquer goes free-to-play'. GameSpot. 2012-08-15. Retrieved 2012-08-18.
- ^'EA Cancels C&C game and shutsdown studio'. Retrieved 29 October 2013.
- ^'Command & Conquer development to resume under new studio - PC Invasion'. incgamers.com. 17 November 2013.
- ^Scammell, David (November 19, 2013). 'Cancelled Command & Conquer to continue development at new studio: Free-to-play Command & Conquer brought back from the dead'. VideoGamer. Pro-G Media Ltd. Retrieved January 26, 2014.
- ^'Command & Conquer: Rivals'.
- ^McWhertor, Michael (November 14, 2018). 'Command & Conquer 4K remaster coming'. Polygon. Retrieved November 14, 2018.
- ^Klepacki, Frank. 'COMMENTARY: Behind the Red Alert Soundtrack'. frankklepacki.com. Retrieved 2006-07-27.
- ^Klepacki, Frank. 'COMMENTARY: Behind the C&C Soundtrack'. frankklepacki.com. Retrieved 2006-07-27.
- ^Klepacki, Frank (2009-07-27). 'Frank Klepacki: Behind the music of the first Command & Conquer'. FaceBook.com. Retrieved 2009-08-08.
- ^'EA Los Angeles Announces the Development of Command & Conquer 4' (Press release). Electronic Arts. 2009-07-09. Archived from the original on 2011-03-31. Retrieved 2009-07-11.
- ^'Command & Conquer: The covert operations'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: The covert operations'. Metacritic. Retrieved 2015-05-27.
- ^'Command & Conquer: sole survivor'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Tiberian Sun'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Tiberian Sun'. Metacritic. Retrieved 2015-05-27.
- ^'Command & Conquer: Tiberian Sun Firestorm'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Tiberian Sun Firestorm'. Metacritic. Retrieved 2015-05-27.
- ^'Command & Conquer: Renegade'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Renegade'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer 3: Tiberium Wars'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer 3: Tiberium Wars'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer 3: Kane's Wrath'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer 3: Kane's Wrath'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer 4: Tiberian Twilight'. GameRankings. Retrieved 2013-07-28.
- ^'Command & Conquer 4: Tiberian Twilight'. Metacritic. Retrieved 2010-03-27.
- ^'Command & Conquer: Red Alert'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert Counterstrike'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert Counterstrike'. Metacritic. Retrieved 2015-05-27.
- ^'Command & Conquer: Red Alert The Aftermath'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert The Aftermath'. Metacritic. Retrieved 2015-05-27.
- ^'Command & Conquer: Red Alert 2'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert 2'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert 2 Yuri's Revenge'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert 2 Yuri's Revenge'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert 3'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert 3'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert 3 Uprising'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Red Alert 3 Uprising'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer: Generals'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Generals'. Metacritic. Retrieved 2009-08-08.
- ^'Command & Conquer: Generals - Zero Hour'. GameRankings. Retrieved 2009-08-08.
- ^'Command & Conquer: Generals - Zero Hour'. Metacritic. Retrieved 2009-08-08.
- Notes
- Eastman, David (1995). Official Guide to Command & Conquer(Periodical). 2. Indianapolis, IN: Brady Pub.
External links[edit]
Wikiquote has quotations related to: Command & Conquer |
Command And Conquer Wikia
Wikimedia Commons has media related to Command & Conquer. |
- Command & Conquer at Curlie
- Command & Conquer series at MobyGames
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